A WOONERF SOLUTION

How a Woonerf Could Anchor Redevelopment of the James-John South District
Paul Shaker

Good, proactive urban planning reimagines city spaces that may be overlooked but hold great potential. This is the case in the area just south of downtown Hamilton.

The James-John Street South district (SouthTown) is a diverse commercial area in Hamilton, south of the downtown Central Business District. The area contains a variety of land uses, such as St. Joseph’s Hospital and the Hamilton GO Centre as well as nodes including the restaurants and pubs on Augusta and the retail Terraces on James South. Functionally, the district extends east to the other major corridor, John Street South and includes the connecting streets such as Augusta, Young, and Charlton.

While other commercial districts around the city including Locke Street South, James Street North, and Ottawa Street North, have gone through impressive revitalization, SouthTown has remained relatively stable in its vibrancy, experiencing small cycles of decline and renewal over the past decade. There are distinct nodes of vibrancy, but the district lacks continuity and connectivity between these nodes that would help the area achieve greater prosperity.

In this context, Civicplan and dpai teamed up a few years ago to develop a concept plan for the district. Central to the plan was the creation of a focal point for the area: the Augusta Street Woonerf.

Woonerf: A Living Street

A woonerf is a concept first developed in the 1970s in Holland. The concept is to transform a street by prioritizing pedestrian and cycling over cars. It allows for street space to be flexible, used in multiple ways, for cars, parking, cycling and pedestrians. The Dutch employed the planning model in residential areas, but it is becoming more common, particularly in North America, to see it employed in commercial areas. It is also known as a “living street” and is aligned in North America with the idea of complete streets.

Common elements of a woonerf are the elimination of sidewalk curbs, and the blending of pedestrian and vehicle space. Additionally, the woonerf is designed using a different material or pattern than traditional streets to differentiate it from a traditional street, for example paving stones instead of asphalt. The benefits of a woonerf are primarily traffic calming, pedestrian safety, and bringing life to a street. It encourages commercial spaces to connect with the street through the use of patios and outdoor spaces.

The Augusta Woonerf

In the SouthTown district, the Augusta Street Woonerf would transform the underdeveloped street into a pedestrian-friendly civic space connecting the two major north-south arteries (James and John) together. Augusta Street has an excellent cluster of restaurants and pubs, giving it a base to grow street vibrancy.  However, street design and the prevalence of street front parking lots are limiting further growth. Some of the opportunities for the Augusta Street woonerf include:

1. Redesign Augusta making the street a pedestrian-friendly civic space better connected to the James Street and John Street South commercial nodes.

2. Encourage scaled infill design consistent with existing building massing at the street.

3. Introduce more landscaping and tree planting to provide some green/open space for the district.

4. Target high potential sites for initial catalyst development.  Focus on uses that are attracted to the district’s demographics, character, assets and vibrancy (e.g. post-secondary).

The SouthTown Concept Plan

This was just one element of the SouthTown concept plan, which had the goal to not only articulate a vision for the future of the area but to help guide public investment in order to kickstart development. Other key elements of the plan include:

About the author

Paul Shaker is a Principal and co-founder of Civicplan. He is a member of the Canadian Institute of Planners and a Registered Professional Planner in Ontario.

#CLIMATESTRIKE

In March 2019, the City of Hamilton officially declared a climate emergency (we wrote about it here). The declaration was necessary, but it’s not enough.

We are running out of time. As architects, we are uniquely positioned to change the way we design cities and buildings. It is the obligation of our profession to exert influence over our clients, consultants, and the authorities having jurisdiction to introduce new design and building practices into the market. Net-zero buildings are easily within our reach; it’s not rocket science. It comes down to better detailing, more insulation, careful design and renewable energy. The longer-term financial viability of a net-zero building is radically better than the kinds of buildings we are accustomed to building.

In response to the Global Climate Strike, the Canadian Architects Declare pledge was created, urging architects and designers to raise awareness of the impact of the built environment on climate change and take immediate action through their projects.

About 150 architects signed the pledge, committing to:

  • Raising awareness
  • Taking immediate (and measurable) action
  • Designing for holistic reductions in greenhouse gas emissions
  • Eliminating waste and harm
  • Adopting regenerative design principles and practices
  • Advocating for the rapid systemic changes required

As architects and designers, we can make a difference. According to Architecture 2030, the urban built environment is responsible for 75% of annual global GHG emissions: buildings alone account for 39%. 

We should never underestimate our impact.
Together, we shape the world.
  
#ArchitectsDeclare #StandwithGreta #DesignforFuture

CREATOR OF SOUND

We had the opportunity to sit down with internationally acclaimed recording artist Jeremy Greenspan to talk about his process as a creator of sound.

Jeremy, best known as half of the electronic pop act Junior Boys, says he became obsessed with music as a kid. Today, his creative process is still something he considers to be play.

“I’m a very equipment-based, hardware-based musician. I have a recording studio where I have a lot of gear and so for me, it’s about tinkering with a bunch of equipment, some of which I’m very familiar with or some of which I’ve just got. It’s a lot about play. It’s a lot of complete randomness – it’s literally like playing with toys.”

Strange Process is a series by dpai architecture and Mohawk College where we explore and demystify the process of how multidisciplinary artists produce their work. You can watch the full interview on Youtube. Or listen here:

Check out his band at their website juniorboys.net or on Twitter @JuniorBoys.

THE ART OF PLACEMAKING

Drew Casford

First life, then spaces, then buildings – the other way around never works.

Jan Gehl, Professor of Urban Design at the School of Architecture in Denmark

Placemaking is a multi-faceted, people-centered approach to the planning, design and management of public spaces. For the most recent instalment of urbanXchange, dpai’s quarterly panel discussion series tackling issues concerning Hamilton and the city’s urban fabric, we looked at the role of public art for placemaking in a civic context.

“First off, we need to define public art,” said panelist and dpai architect Petra Matar. “Whatever the answer is, its role is to express who we are as a society and who we aspire to be.”

After graduating from architecture school in Dubai, Petra relocated to Hamilton because she saw the city’s potential.

Hamilton is a real city. People are invested in where they live here,” she said.

Panelist Robert Zeidler, managing partner of the Dabbert Group and owner of the Cotton Factory, a multi-use, commercial and artist studio in Hamilton, also sees opportunity in this city, believing the economic downtown following the decline of the city’s steel industry in the 1980s has made many opportunities possible.

“Without the downturn, buildings like mine [the Cotton Factory] wouldn’t exist. So much of downtown Hamilton wouldn’t exist,” said Rob. “We are in a lucky spot. We have an opportunity to ask what kind of city we want to live in.”

When it comes to placemaking, Rob says it takes more than just beautifying a place with a mural or sculpture: “It’s about using art as a driver for innovation and community building and development.”

For panelist Lennox Toppin, the purpose of public art is to provoke.

“I want a big reaction – I want it to open a discussion,” said Lennox, Board Director with the Hamilton Arts Council, which works to strengthen the role of the arts and culture in the City of Hamilton by making the arts accessible and relevant.

Also weighing-in on the panel was Ken Coit, program manager of public art and projects with the City of Hamilton, who said for public art to thrive, community members need to buy in.

“We start every initiative [with the city of Hamilton] with a focus group asking the community what is important to them. You can’t make place without the social stuff, or without the history.”

The history of our city includes Indigenous art, which panelist and Indigenous Fashion Designer, Angela DeMontigny, said the city is heavily lacking.

“Indigenous art has a story. It reminds us where we came from,” she said. “We could use a lot more visibility in the city.”

urbanXchange offers opportunities for audience participation, this time hearing from Mary Lou Tanner, Deputy City Manager at the City of Burlington, who said we all need to do better when it comes to public art and placemaking.

“If we are not paying artists for their work or investing in our cities, we are not building the connectivity that takes us from being good to being great,” she said. “There is a long history of cities disinvesting in their cores. Artists push us to think better, do better and be better.”

urbanXchange is moderated by Laura Babcock, a nationally established communications professional and community expert and hosted by dpai principal & CEO David Premi. Portions of the urbanXchange series are available for viewing on The O Show on Cable 14 and live-streamed on dpai’s Facebook page.

An exchange of ideas on urban issues affecting Hamilton

Urban design and the built environment significantly influence the lifestyle and quality of life of city dwellers. However, those who interact and experience cities every day don’t always get the opportunity to be heard and impact the decision-making process.

We make our buildings and afterwards they make us. They regulate the course of our lives.

Winston Churchill

urbanXchange is a panel discussion and community gathering that looks at Hamilton’s current socioeconomic challenges, giving people the chance to express their views and suggest solutions. In a City under financial, social and cultural transition, questions and concerns have the tendency to grow rapidly and eventually replace positivity and optimistic thinking. Citizens have the need and the right to receive information directly from decision makers, pose questions and discuss matters from their own point of view.

urbanXchange discussions do not take sides nor present a subjective reality. The aim of the panel discussion series is to give people the opportunity to explore urban issues, based on panoramic views that are inclusive of all opinion.

Established industry professionals from Hamilton, the GTA and beyond, are invited to share their knowledge, express their views and discuss specific urban issues and concerns. Laura Babcock, a nationally established communications professional and community expert moderates the panel, hosted by dpai principal & CEO David Premi. All urbanXchange series panels can be viewed at The O Show on Cable 14 or on Facebook.

To date, topics have included gentrification or renewal, the future of transportation, intensification, sustainable cities and most recently art and place-making. If you have a topic you’d like to see covered, please reach out to us at info@dpai.ca

AN INHABITED SPACE IS A LIVING EVENT

Ala Abuhasan

In the last couple of years, we have been introduced to “interactive architecture” as architecture that moves, changes and is perhaps affected by its users. However, interactive architecture is not strictly kinetic or physically moving; rather, it is architecture that suggests events and influences the behaviour of its occupants.  During an interview about the topic, Brian Massumi states that “what is central to interactive art is not so much the aesthetic form in which a work presents itself to an audience … but the behaviour the work triggers in the viewer.”

A good example of this is the Teshima Art Museum by Ryue Nishizawa. The museum has very minimal character. It is made of a single concrete shell with two elliptical openings connecting the interior space to the surrounding environment. In 2010 the museum was home to Matrix, an installation by Rei Naito. The installation constitutes of water droplets entering the space through the elliptical openings and landing on the concrete floor. Once inside, the droplets move on the floor’s gently sloped surface and gather in small puddles. The installation is not static; it changes daily as the wind moves the droplets from one place to another.

We enter the space barefoot, in silence. The space of the museum is empty except for the small water droplets. The rhythms of natural light flooding the interior and wind moving the small water puddles intensify our sensory functions and make us more attentive. The space invites us to listen, slow down, pause and reflect. It demands our physical and emotional engagement. The integration of architecture, art and surrounding nature creates an immersive environment. This is interactive architecture: it has the power to affect us, to make us feel, to “trigger our behaviour.”

Teshima Art Museum. Photo by Iwan Baan

Interactive architecture is like abstract art—its materials exceed their materiality and become a form of pure expression. An abstract painting, for instance, is not the sum of the materials it’s made of—paint on a canvas—it is the movement, the emotion it evokes and the behaviour that results.

We spend our lives inhabiting spaces that are designed. As architects, considering the fully lived experience—rather than strictly focusing on the predefined function or materiality of the space—will allow users to resonate with, to feel, to experience and to remember not only the spaces we create, but their experiences within them. After all, the two are inseparable.

PUBLIC ART AND ITS IMPACT ON CULTURAL IDENTITY

Wendy Yuan

As we go about our busy lives, travelling from point A to point B, we often encounter works of public art without noticing or appreciating them. Their importance is casually undermined. Some people may spare them a glance, and some may question their purpose; frankly, I am not completely innocent of such behaviour. However, I have grown to value the richness public art can bring to our cities.

What is public art?

Mural, Artist Unknown

Plainly put, public art is art that is intended to be displayed in public spaces. It can take the form of all types of media, including monuments, architecture, street performances, murals and beyond. Whether permanent or ephemeral (designed to respect the life of its natural setting), it is used as a tool for artistic expression, community education or celebration of space.

Why do some people dismiss public art?

  1. Expensive. When a city decides to install a six-figure piece of public art, taxpayers undoubtedly question whether it is worth said value or just an awful misuse of their money.
  2. “Tasteless”/ “What does it even mean?!” This reaction often comes from a large disconnect between the artist and the audience. The public’s lack of understanding of the artist’s intention in their use of form and material contributes largely to their disinterest in public art. Though admittedly, some works could simply fall under the category of “ugly”.
  3. “Insensitive subject matter.” Recently, Gaetano Pesce’s Maestà Sofferente in Milan sparked public outrage. The outdoor sculpture, shaped in the form of a woman’s torso, angered feminists who believed it objectified women. Although the artist claimed his intention to be completely the opposite, he and his audience could not on meet on the same page.
  4. “Why do we need public art anyways? Let’s talk about it!

What are some good examples of public art, and why are they important?

Monumental statues:

The Statue of Liberty, New York

One of the most well-known examples of public art is the Statue of Liberty in New York, a torch-bearing female form that embodies so much cultural and historical significance that she inevitably finds her way into the sights of every tourist’s camera. Manneken Pis in Brussels and The Little Mermaid in Copenhagen occupy a similar iconic status. As defining symbols of their cities, these monuments have shaped the identity of their respective cities’ residents.

Pressing global issues:

My favourite type of public art is that which conveys thought-provoking messages. Ai Weiwei’ s Refugee Art Installation is one example. On the six Corinthian columns of Konzerthaus Berlin, he hung thousands of orange life jackets used by refugees. Regardless of one’s political take on the refugee crisis, the bright orange of the life jackets, in contrast with the weathering classical architecture, fills our view and sends warning signals to our brain. Similarly, Ice Watch by Olafur Eliasson another beautiful yet daunting installation featuring 12 icebergs melted-off of a fjord in Greenland, harvested and displayed in prominent urban settings in the formation of a clock. This piece of land art makes it clear: we must act immediately because global warming is an urgent matter. We do not have much time left!

Architectural expression:

On a larger scale, architectural structures can also fall into the category of public art. For example, the Serpentine Galleries annually commission the world’s renowned architects to design a pavilion. Through this platform, architects experiment with technologies, materials, spaces and their relationship with people, and showcase their unique styles in architecture. SANAA’s 2009 Pavilion resembles their J Terrace Café in Okayama, which I had the good fortune of visiting this year. Bjarke Ingels’s 2016 Pavilion uses a similar strategy as his Telus Sky Tower in Calgary. These intriguing structures draw the public in to explore and interact with each other while showcasing their architects’ signature talent for design.

Landscaping:

The Gardens by the Bay, Singapore

To stretch the idea even further, the towering Supertrees and surreal Cloud Forest of The Gardens by the Bay in Singapore can collectively be considered a grand gesture of public art, responsible for greening the country. And like the Statue of Liberty, this horticultural attraction defines the community, shapes the city, and influences those who live near it.

And more…

I could keep listing all the forms of public art I have fallen in love with but ultimately it is our individual and communal experiences with them that really make a difference. It is hard to say that all public art is beautiful, however for those that are, we should spare a moment of appreciation. If we replace our attitude of dismissal with curiosity and an open imagination, it is not difficult to get past our fleeting assessments and stop to truly recognize the opportunity for cultural impact that public art offers our lives.

THIS IS NOT A PARK

Chloe Moss, Drew Casford, Benita Whyte, Petra Matar, Max Schramp

Spaces are shaped by the people who occupy them. Public space is any area available to the public that is open to experience and enjoy. We own public space. We make it what it is.

THIS IS NOT A PARK is a pop-up opportunity in Hamilton, Ontario, for the public to enjoy an urban park experience through engagement and human activation. A sign reading “THIS IS A PARK” illuminates when participants enter the space. Without the presence of people, the sign turns off, reading “THIS IS NOT A PARK.” The portable park demonstrates that urban space comes to life when in use and that any public space has the potential to be enjoyed, even in the most unlikely of places. THIS IS NOT A PARK brings to light and celebrates our city’s underused spaces.

THIS IS NOT A PARK was originally designed for 100in1 Day Hamilton, an event showcasing innovative urban interventions by everyday residents around the city. The juxtaposition between the shortage of downtown park spaces and the abundance of forgotten or misused spaces in Hamilton calls for action. Common spaces such as sidewalks, alleyways, parking spaces and empty lots all have the potential to become vibrant public realms full of interaction and life. This installation seeks to activate these spaces and will be showcased in a number of locations throughout Hamilton which we have deemed forgotten or misused.

We aim to build a sense of community within these reclaimed urban spaces by encouraging meaningful interpersonal interactions and by inviting participation from all members of our city. The simple and raw design captures our vision: transformational, ephemeral, mobile and most importantly, activated by you!

Thank you to park sponsors:
LED Solutions
Historia Building Restorations
Beach Road Steel
Marshall Electric Contracting

THE STRANGE PROCESS OF A THING MAKER

Photo by Hamilton Farmers’ Market

We are excited to share our latest podcast episode! This time we talk with Dave Hind, a local thing maker, visual artist and sculptor on his creative process and how he brings his ideas to life.

Strange Process is a series by dpai architecture and Mohawk College where we explore and demystify the process of how multidisciplinary artists produce their work.

“I’m a big fan of the process because it never follows a particularly straight line,” says Hind. Listen to the full episode to learn more about the methods of this local creator, whose collaborative and public art works can be seen around Hamilton.

Listen below or watch on YouTube
Follow Dave Hind @davehindthingmaker
Visit his website, davehind.com

VIRTUAL REALITY BRIDGING THE GAP OF EMOTIONAL CONNECTION

Max Schramp

Experiencing virtual reality (VR) was previously limited to reading books, watching television or movies, and experiencing one’s own imagination. Whether it was through the “OASIS” from Ernest Cline’s Ready Player One or directly embedded in your subconscious like Christopher Nolan’s Inception, people have been fascinated by the concept of alternate realities where anything is rendered possible.

A common trope among all examples of such environments is that these realities are generally accessed through some form of game platform. I’m willing to bet there’s a whole generation of architecture students who, when asked why they chose this their field, would respond “Minecraft.” Not only is Minecraft the world’s best-selling, with more than 176 million copies sold, it is also widely considered to be the perfect sandbox game.

“Sandbox” is synonymous with the genre “Open World”, which according to Wikipedia can be defined as “a level or game designed as nonlinear” i.e. “open areas with many ways to reach an objective.” For years Minecraft existed without any storyline or objectives, but as a virtual universe where players created their own narrative. This poses the question: How does a low-resolution world of cubes with no objective or narrative keep people of all ages immersed for years? For me, the answer is an emotional connection. Experiences with other humans in real-time that harness multiple senses are the key to compelling immersion.

Virtual Connection

Over the past year, a group of friends and I have organized three “virtual festivals” in Minecraft. Our group grew up playing hours upon hours of the game during our formative years, while concurrently pursuing careers in electronic music. As we became more established artists in the electronic scene, we realized there was a clear gap in our community: it’s financially impossible for a community of international, independent musicians and fans to meet up in the same place at the same time and perform.

Using our knowledge of Minecraft, we collectively “hacked” a version of the game that would allow us to create a music festival. We built a virtual world that involved not only stages, but an entire environment to explore. This included various sculptural works, houses, carnivals, city streets, and even an art gallery featuring visual artists from our community. We asked artists to record sets and stand on the stage, “DJ’ing” in front of the crowd of virtual characters, who listened to the audio “in real life” streamed through an external website. All our marketing material was parallel to that of real-world music festivals, the exception being that the entire event took place in a virtual world.

Most people can relate to the feeling of getting goosebumps when they witness their favourite artist live, surrounded by hundreds of people experiencing the same feeling. We successfully recreated this phenomenon within a virtual reality for the over 100,000 people who attended our events. This has many implications for the future of performance art and the integrations of architecture.

VR and Architecture

There have already been multiple derivative events, but now there is now proof that virtual experiences don’t belong strictly in art galleries. As virtual reality becomes more accessible, will architects be able to immediately integrate international communities into their work? Why couldn’t millions of people attend the largest sermon in the world, all from their own home? How would one go about designing a cathedral, a temple or a mosque, for millions of people to experience? Without the limitations of physics or budget, how would the formation of spaces change? When speculative architecture has a feasible platform to exist, will it?

Applications of virtual reality in the field of architecture are still far from their full potential. Walkthroughs with VR headsets can engage with our visual senses, but truly experiencing architecture is more than that. How can we as occupants engage emotionally with the virtual representations of the built environment? How can we as architects simulate or encourage human interaction while in a virtual world? These are questions that will push the field and the technology further, as the possibilities remain infinite within virtual space.