DESIGN DISRUPTION

David Premi

Rendering of a proposed streetscape by dpai.

Historically, disruption has been associated with bad behaviour; we all remember those disruptive students at school. But today it has evolved to have a different meaning. From a business or organizational perspective, “disruption” is defined as changing the traditional way that an entity operates, especially in a new and effective way.

Disruption is now ubiquitous. Profound transformations in industries such as transportation, hospitality and music continue to occur through disruptions sparked by Uber, Airbnb and Spotify. The design industry is no exception. Tradition must be challenged if a design process is to be robust. 

Creating a virtual reality

Today, designers can create functional, virtual replicas of their projects, neighbourhoods and cities. These virtual models can be navigated in 2D or visitors can be immersed in virtual reality. Bus schedules, tree species, existing built fabric, complete with materials and textures, and an accurate daily cycle of the sun’s path can be embedded into these models. Cars and pedestrians roam the streets based on actual traffic data. Soon we will be able to include dynamic computer simulated wind, air quality, and temperature data to assess the environmental impacts of a change to the built fabric.

Unlike the cumbersome, expensive and time-consuming practice of wind tunnel testing, unlimited iterations of a proposed building or park can be studied “live” with this technology. Designers can see the impacts of their design as it is in its virtual context. Through web sharing of the model, the visual and environmental impacts can be experienced dynamically by many groups of people simultaneously. Public consensus at this scale could have a profound impact on any political issues surrounding a proposal.

Disrupting traditional processes

As a public engagement tool, this technology has the capacity to seriously disrupt both the traditional development and planning processes. Imagine a proposed building, twice the height permitted by zoning, is empirically and publicly demonstrated to have only positive impacts. Conversely, what if a permitted height is shown to have unacceptable impacts, pressuring developers to reduce the density on which the economics of a development were based? Land values could be affected on a hyper-local level.

Could virtual reality hold the answer to a truly democratic and participatory urban design process?

CITIES AS A CANVAS FOR EXPERIMENTATION

Petra Matar

As architects and urban planners, we need to let go of the idea that we have complete control. Instead of thinking of our work in terms of a final product, what if we approached it as an ever-changing canvas, that both shapes and is shaped by people and the environment?

Architecture isn’t a linear process with a single vision of what is right, but rather an infrastructure of human life, within which users and their activities move, adapt and change. We don’t see our work as absolute – it is an intuitive collaboration of many inspired individuals overlaying their visions in a shared community. We need to employ intuition and encourage participation in modifying and creating environments that perform and inspire.

A disconnected design process

The making of structures and cities has become a disconnected process. Codes, regulations, minimum requirements, deadlines and budgets tend to reign supreme over intuition and thoughtfulness. These are crucial factors, but too often ignore qualitative conversations and considerations.

A property built by a developer is typically built to maximize revenue – an understandable requirement – however, its contribution to society cannot be ignored. The process of city building can and should give designers the opportunity to practice good intuition, and end-users the freedom to participate and modify their environment.

Hands-on growth

The organic formation of dense human habitation in many parts of the world holds intrinsic beauty and order, as a manifestation of immediate human need with a close relationship to materials, highly conditioned by scale.

Photo by Agung Raharja

Densely inhabited areas can inspire cities to grow according to need, employing experimentation and improvisation. They represent spaces that have been designed with human scale fundamentally considered. Cities are an act of human creation – why not design them to celebrate human participation, ingenuity and creativity?

Opportunities

Imagine a design process that sees beauty and opportunity in experimentation; design born of imagination, fully driven and supported to apply and experiment with its vision. Imagine a city that is a canvas of experimentation.

Our wish is for cities to invest in realizing bold new ideas – not for the sake of self-image, but for the sake of society. Despite our best efforts at planning, cities grow and change over time without end results being fully known. As city dwellers, we must be encouraged and empowered to participate in the creative evolution of our urban environments